My first full production of a character for videogames. I work on the concept, modeling, texturing... all!
I made the concpet just to see the silhouette and the forms of the character to immediately star modeling. Everything was modeling in Zbrush, the armor with topology. The high res model had more than 100million polys. After retopology it just have 13k polys.
The character just have 2 textures: one for the armor and the other one for the skin, hairand the gauntlets.